纪念人生第一次少女前线活动

2019年1月13日

入坑少女前线的第23天,终于打通了19年冬季活动异构体。如果说有什么快乐是游戏能,尤其是少前这样的clike游戏能带给我的,那就是努力之后必然可得到的收获感。这就是游戏与现实的差别,现实中人们的“攻略”往往是充斥着随机性的。很多现实“成功者”本身就是在他们的攻略结果中标准差极高的数据,而如果参照他们的经验,普通人可能只会在期望附近徘徊罢了。再加上人生中每一个选择的成本以及可能带来的损失是游戏中选择成本和可能损失所无法比较的,游戏输了,可以重新开一局,而现实社会生活却很少甚至没有这样的机会。

On the 23th day of my life in Griffon, I finally finished GFL CN Sever 2019 Winter Action "Isomer". Be there any happiness which I can enjoy from GFL and other clike games, it must be the sense of gain after days and days of diligence. This is exactly the difference between games and the real life. The autobiographies of those success celebrities are fulfilled with "extreme values", which are the data of high standard deviations in the distribution of the results according to their advises. Common people who adopt those celebrities' suggestions may only hover around the expected value of that distribution, no matter how much sweat and tear they have devoted.

Moreover, the cost of decisions and their future possible lost in real life are far more expensive than those in games. Having failed in games, people can restart a new round, but the life cannot be reset. 继续阅读“纪念人生第一次少女前线活动”